Prosocial video games reduce aggressive cognitions

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Prosocial video games and aggressive cognitions 1 Prosocial video games reduce aggressive cognitions

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases agg...

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Violent Video Games Prime Both Aggressive and Positive Cognitions

Previous studies have shown that violent video games prime aggressive thoughts and concepts. Interestingly, positively valenced test stimuli are rarely used in this field, though they might provide useful information on the nature of the emotional response to virtual violence and its associative structure. According to the General Aggression Model (GAM) and its extensions (Carnagey, Anderson, &...

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Effects of prosocial video games on prosocial behavior.

Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...

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Playing prosocial video games increases the accessibility of prosocial thoughts.

Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These...

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Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes

a r t i c l e i n f o Experimental studies routinely show that participants who play a violent game are more aggressive immediately following game play than participants who play a nonviolent game. The underlying assumption is that nonviolent games have no effect on aggression, whereas violent games increase it. The current studies demonstrate that, although violent game exposure increases aggr...

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ژورنال

عنوان ژورنال: Journal of Experimental Social Psychology

سال: 2009

ISSN: 0022-1031

DOI: 10.1016/j.jesp.2009.04.005